Exiled Apprentice
'Exiled Apprentice' is an RPG game built with Godot 4.3.
I did this project for learning purposes, so I implemented new systems that I never did before, among them are: quest system, dialog system, inventory and ability system, customization system with complex sprites. It was an interesting project, so I decided to share it here on Itch.IO.
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Plot:
In the kingdom of Gaentis, tensions between wizards and royalists were growing rapidly. Finally, the clash between them occurred - it was only a matter of time. After a brutal fight, some wizards were killed, while others were imprisoned and later executed. A new royal decree was announced: all magic in Gaentis is forbidden, and all wizards must surrender themselves for judgment. You, a young apprentice, decided to flee and found yourself among the villagers of Arudil, who now face a new danger.
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Features:
- 1.5 hour long storyline
- 6 different abilities - damaging and defensive, build your own playstyle by mixing those
- A random dungeon generator - each time you go into the so-called 'Raids' the dungeon is being randomly generated, giving you unique experience.
- Various mini-games during the storyline - from lockpicking to parleys and investigations.
- Easter eggs!
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For better experience I would recommend downloading a game. Feel free to share any feedback :)
Published | 13 days ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Fortie Eighty |
Genre | Action, Role Playing |
Made with | Godot |
Tags | 2D, Action-Adventure, Action RPG, Godot, storygame |
Download
Click download now to get access to the following files:
Development log
- Exiled Apprentice is now playable13 days ago
Comments
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Hello, I'm a RPG composer and I just played your game! Congratulations for attemping to do an action rpg game, it's a very challenging genre!
Here's my feedback:
- The sound panning is off, its mostly coming from my left speaker, it should be coming out equally from both sides.
- It's a good idea to loop several music during gameplay, but I'd say you should watch out for music that ends up breaking immersion, I noticed that some that played in there would be a better fit for a dark dungeon than a forest.
- There seems to be a UI bug when more than a window is openned. For instance as I was openning the skill level window + the ESC menu it crashed the game.
- Maybe remove the enemies screamming sound SFX and leave it for specially and key characters? It'd be less repetitive.
- Props for the day and night cycle, that was cool!
Hey! Thanks a lot of the feedback. Will try to correctly set up panning in future projects!
Oh, indeed - there is a UI bug that you mentioned, thanks for noticing, somehow didn't find it during the tests.